Diablo 3 frozen at updating tools
Some friends find this frustrating, and I can understand that.
The game gives them no yardstick to measure themselves by, and they're niggled by a persistent anxiety that they haven't set the difficulty "right". Using the game's own lax rules to break it, to supercharge your character beyond what is reasonable, almost becomes the game itself.
The good news is that Blizzard is on the case and actively working on patches to address many of these graphics issues in Mac OS X, but nobody is quite sure when that patch will be released.
Until then, here are some optimization tips to improve the games playability in OS X.
I rolled a Crusader, an armoured class with some good healing and defensive options that's at its best with shield in hand.
I vowed never to go beyond Expert difficulty, no matter how easy I was finding it, no matter how laden my Crusader with legendary items and stat-boosting gems.
" He has three level 30 Destiny characters.) But I didn't feel heroic at all. A highly polished action-RPG with superb combat design, it was initially hamstrung by a grindy structure and a parsimonious attitude to loot.
The former asked you to play its flabby campaign over and over again on ascending difficulty levels, while the latter was influenced by an ill-advised real-money auction house that sucked all the fun out of Diablo's loot-hunting endgame.
(Former Eurogamer editor Tom Bramwell was the first to respond, with a helpful "Nerd! Diablo 3's troubled launch and triumphant resurrection are well documented, but here's a quick recap.
It was not a fitting fate for a game that was, in short bursts, an absolute blast, and which otherwise boasted a vigorous commitment to violent camp, to explosive excess. An excellent console version and the Reaper of Souls expansion killed the auction house, replaced repeat playthroughs with the go-anywhere do-anything Adventure Mode, accelerated levelling and opened the loot taps until the feeble trickle of item drops became an almost embarrassing gush of clanging legendaries.
A new difficulty system generously allowed you to adjust the game's challenge at will across a broad range, matching it to your taste and you character's power.
I lost my first character in Diablo 3's Hardcore mode - where death is permanent - to a puddle of acid excreted by an angry tree. My second Hardcore character was kicked to death by a pack of pink unicorns.
That was a back before the console version, before the Reaper of Souls expansion - when the game was less fun, less pliable, less eager to please.